Mirror Mirror by Daniel Rozin
Penguins Mirror, 2015
450 stuffed animals, motors, control electronics, video camera, custom software,
microcontroller, tin bases
Selfish Gene Mirror, 2015
video camera, custom software, computer
Edition 6, 1 AP
Mirror Mirror features two of Daniel Rozin’s iconic interactive sculptures that combine the dexterity of robotics and computer vision to create incredibly curious and engaging artworks. Each mirror that Rozin creates is grounded in the gestures of the body and becomes complete when activated by the viewer.
Penguins Mirror is comprised of 450 plush penguins performing a choreographed dance of pirouettes on tiny stages. The artist-developed software that instructs the penguins to twirl in unison, their black backs or white bellies are exposed to emulate and mirror the viewer’s movements at a rate of 15-20 times per second. The result is a smooth, real-time “pixelated” amination.
In stark contrast to the Penguins Mirror, Selfish Gene Mirror looks into the Neo-Darwinistic theory described in Richard Dawkins’ book “The Selfish Gene.” The theory proposes that evolutionary change is caused by “selfish genes” whose sole motivation is to propagate in the gene population. Similarly, in the piece, the genes are visualized as tiny color lines that compete in their success at adopting the color of the likeness of the viewer. The result is a colorful effect resembling watercolors that spread throughout the screen perpetually laboring to update the image of the viewer.
Despite the playfulness of Mirror Mirror, one can’t help but think about the psychology of mirrored reflection – how we see ourselves and how others might perceive us. These fantastical objects allow us to, for a moment, become the content and composer of the artworks and take an active role in experiencing ourselves in dynamic new ways.
– Kendal Henry, Curator
About Daniel Rozin
Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases, the viewer becomes the contents of the piece and in others, the viewer is invited to take an active role in the creation of the piece. Even though computers are often used in Rozin’s work, they are seldom visible. As an educator, Rozin is an Arts Professor at ITP, Tisch School Of The Arts, NYU where he teaches such classes as: “The World- Pixel by Pixel”, “Project Development Studio”, “Introduction to Physical Computing”, “Designing for Digital Fabrication” and “Kinetic Sculpture Workshop”.
Born in Jerusalem and trained as an industrial designer Rozin lives and works in New York. His work has been exhibited widely with solo exhibitions in the US and internationally and featured in publications such as The New York Times, Wired, ID, Spectrum and Leonardo. His work has earned him numerous awards including Prix Ars Electronica, ID Design Review and the Chrysler Design Award.
See more of his work at www.smoothware.com
Photo courtesy bitforms gallery